Cozy grove tips12/27/2023 My daughter, who is 10 years old, is a different story. My sister (who like me is in her 40s) would have loved playing Animal Crossing, but she had no idea that anything other than games about beating up bad guys even existed. Put another way, the market for “wholesome” games has been patiently waiting around for games like Animal Crossing and Stardew Valley to be made and marketed to them. People who (for example) are story lovers, or collectors, or who are craving more social interaction with others, but who don’t want a game where the main mechanics revolve around some form of destruction, or where the game is inherently designed to aggressively absorb as much time as you could possibly put into playing it. Then platforms like the Nintendo Wii, iOS and Android began to demonstrate that, oh, hey, there’s this massive global population of players who like all sorts of games! Including "wholesome" games. The game industry ignored whole segments of the market for decades. ![]() "more and more people flocking to the genre") and much more to do with supply (and/or perhaps lack of marketing for that supply). ![]() Gamasutra: Why do you think more and more people are flocking to the 'wholesome' genre - and what does that word mean to you in design terms?ĭavid Edery: I think there’s a strong temptation right now to describe the current demonstrable interest in "wholesome" games as a recent phenomenon, but I’d argue that it has much less to do with demand (i.e. Intrigued by Spry Fox's approach to wholesome game design, the phenomenon that is the 'wholesome' genre, and how the studio intends to iterate on a formula that helped Animal Crossing: New Horizons sell over 31 million copies in under a year, we caught up with studio head David Edery to talk shop. ![]() Activities like fishing and crafting along with collectibles in the form of spirit animals were implemented with a similar goal in mind: to provide players with a joyful distraction from their daily routine. Side-quests are designed to span months of play, relieving any pressure to approach the game like a maddening to-do list and instead nudging players to forge meaningful relationships with their island neighbors. Following in the footsteps of genre legends like Animal Crossing and Stardew Valley, the wistful title is a laid back affair, letting players build out their new home away from home and unravel its secrets at their own pace.
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